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''Balance of Power'' is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Apple Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years. In the game the player takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player's country's standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player's international prestige. The player can chose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game. Crawford was already fairly well known for earlier games, especially ''Eastern Front (1941)''. His 1984 announcement that he was moving to the Macintosh platform to work on an entirely new idea in gaming generated considerable interest. It was widely and positively reviewed after its release, including an extremely positive review in ''The New York Times Magazine''. It was widely praised for its inventive nonaction gameplay that was nevertheless exciting and a distinct alternative to the more common arcade games of the era. It has been named as one of the most innovative computer games of all time. Hugely successful on the Mac, the addition of an IBM PC port late in the year made it a best seller. Ultimately selling over a quarter million units although it only ran on relatively new platforms, it represented a not-insignificant fraction of all video game sales through 1985 and 86. It spawned a number of sequels and copycats, but none of these were as successful as the original. ==Gameplay== The goal of the game is simple: the player may choose to be either the President of the United States or the General Secretary of the Communist Party of the Soviet Union, and must lead the chosen superpower for eight years, seeking to maximize "prestige" and avoiding a nuclear war. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses. This core mechanic is similar to that of Bruce Ketchledge's 1983 game ''Geopolitique 1990'', published by SSI. One difference from the earlier game is how negotiations are resolved. In both games, backing down in a negotiation results in a loss of prestige, which will reverberate politically. Likewise, in both games brinkmanship may result in a global war. In ''Geopolitique'', such wars were actually fought in-game, after which the game continued. In ''Balance of Power'', such a war ends the game instantly, with the following message: "You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure." 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Balance of Power (video game)」の詳細全文を読む スポンサード リンク
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